And it's not the first time that the tech industry has raced into "move fast and break things" without regard for the consequences. It's not the first time that popular fiction has rolled out with warnings about the future only to be ignored for its shinier elements. Both Snow Crash and Ready Player One's virtual worlds exist on top of noxious, depleted versions of America ravaged by corporate exploitation and a changing climate. But the Metaverse was first imagined as a dystopia. I'll admit writing that day in the Metaverse felt hypnotizing. No virtual world is worth losing our real one And it somehow pulls that off while pulling in billions of dollars for investors. In the most utopian endgame here, it's this blending of digital and real experiences achieved in a way that's accessible for everyone. Maybe you worked on those Superman skins, maybe you're making tools for construction projects to build dense housing needed for a world adapting to climate change. Punching into work means grabbing a company-provided headset that lets you access propriety virtual tools to make content for some other end of the Metaverse. Your favorite lunch spot takes payment in currency you grinded while playing Final Fantasy XIV. One user has claimed ownership over the specific train car you're in, so it's their custom art plastered all over the virtual walls. Your headset lets you pop in and out of the shared digital universe overlapping the real one. You take the train downtown for some real-world shopping.
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Maybe that sneaker skin is unique and tied to a non-fungible crypto token. That bundle includes a character model you can use in Fortnite and Roblox, access to a virtual VIP lounge for Superman fans curated by WB, and a skin for your AR-enabled sneakers that can be seen by other headset users. is selling you a Superman Metaverse bundle you can buy after watching the trailer. Maybe a new trailer for a Superman film dropped, and Warner Bros. It's a moving target of a definition-which isn't a bad thing, but let's take a moment and share a vision of what might come to pass if tech and game companies make the Metaverse come to life.Īfter you wake up and brew some coffee, you strap on a VR or AR headset to get started for the day. Sometimes it's about making it possible to exclusively own digital property. Sometimes the Metaverse refers to game spaces where characters from different fictional worlds can overlap. Facebook's VR projects are the Metaverse.
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Something clicked in the popular consciousness with Stephen Spielberg's 2018 film adaptation of Ready Player One, and now the phrase is ubiquitous. In both books, it's a virtual universe where players can interact via fully inhabited avatars, living impossible lives that can't be fulfilled in the real world.
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The word was popularized by Neil Stephenson's 1991 book Snow Crash, but also iterated on in Ernest Cline's 2011 book Ready Player One. The Metaverse is the dream of a fully connected, realized digital world. If you're new to the Metaverse party, let's get you caught up. Maybe we can save ourselves a few years of hype and speculation if we start admitting that? It's also a heady illusion-one difficult to describe, impossible to execute on, and frankly it feels like a word meant to help some companies make it to the next quarter.